I was introduced to role playing games when I was studying my first degree back in 2009/10, and have been playing on and off ever since.
I recently started acting in the capacity of a GM – or Games Master – and while I’m not the world’s most experienced gamer, GMing is still a great laugh; albeit a lot of work. This adventure sets out to find and collate all the useful tips and tricks for GM’s to use when building their masterpieces. but there’s also a gander vision I have; which if you’ll indulge me, I’ll tell you a little about.
I’m going to create a world. For the most part GM’s stick to the “Creator God” method of universe building, which essentially says; “I’m the universe, whatever I say goes”. It doesn’t matter if they put a lush jungle next door to a desert, or a tundra at the equator.
But I’m not going to do that, I’m going to try to create a world using science, sort of. Starting with the accretionary disc that would be the start of any solar system and applying scientific principles to ‘evolve’ the world from scratch. To create a world from first principles… meanwhile exploring some of the more interesting parts of the sciences involved, from Astrophysics to Biology, and Geology to Meteorology.
If this sounds like the most dull and uninteresting thing in the world, that’s fine… I enjoy worlds with magic and supernatural elements as much as the next gamer (the first campaign I played in was a 1990’s Call of Cthulhu adventure). But if you’re interested in the journey, I’ll be glad to have you along for the ride.

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